Sown (Second Prototype)
A game that merges traditional Congkak mechanics 

with rogue-lite multiplier math and real-time reflex defense.

Controls: 

1. Double Left Click to select & sow pits 

2. Spacebar to parry enemy attacks


1. Sowing

Double click any pit with marbles to pick them up and begin sowing clockwise around the board, dropping one marble per pit.


Chain Rule: 

If you chose Ignite mode and your last marble lands in an occupied pit, you pick up all its marbles and keep the chain going! If it lands in an empty pit, your sow ends and your attack triggers.

Continuous Chain Sowing


2. Coast Mode (Repositioning)

Need to set up the board? Switch to Coast Mode to perform a single non-chaining sow that doesn't initiate an attack. Use it to reposition marbles across pits and plan for massive loops.

Coast Mode


3. Base Power

The base power of your attack will be determined by the amount of marbles in the starting pit. It can be also incremented by relics while sowing. 

But the base power is not free, the marbles in the starting pit will all be consumed at the end of the sowing action, and marbles will only be auto refilled after the enemy attacks!

Base Power


4. Loop Multiplier & Combat Math

If you sow pass through the original pit again, it counts as a full loop. For each loop you complete the board multiplies the Multiplier (×1 → ×2 → ×3...).
When your sow ends, the final damage will be determined by this formula:

Total Damage = Base Power × Loop Multiplier

Loop Multiplier


5. Overdrive Heat & Explosions

Marbles that survive multiple drops heat up, shifting from cool blue to blazing crimson.
Reaching Heat 9 triggers an Overdrive Explosion: the marble detonates for an instant +25 Base Power bonus while your hand continues sowing!

Overdrive Heat


6. Parrying Mechanic

When the enemy lunges to attack, read the flash and audio hint, then press Spacebar at the right moment to parry!

• If you parry it perfectly, no damage will be taken.
• If you parried too early, then 50% damage will still be taken.
• If you parried too late, then the full damage will be taken.

Reflex Parry Defense


Relics

• Quick Brain Mana: Starting a sow from Pit 1 or Pit 8 adds +2 extra marbles to your hand.
• Loop Mastery: Multiplier scales by 3x per loop instead of 2x (3x, 9x, 27x...).
• Overdrive Surge: Grants +5 Base Power for each completed loop in Ignite mode.
• Butterfly Effect: Once per sow, landing in an empty pit automatically skips to the next occupied pit to save your chain.

You can try them out at the relic list on the left of the screen by turning them on and off. (Its still very fragile so if you encounter any kind of bugs when playing the game, be sure to report it in the google form or the comment section! )


Good Luck Sowing!

Published 20 days ago
StatusReleased
PlatformsHTML5
Authorskyking336
Made withGodot

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